Alzheimer’s disease is practically unheard of in adults younger than 40, and very rare (one in 2,500) for those under 60. It affects 1 percent of 65-year-olds, 2 percent of 68-year-olds, 3 percent of 70-year-olds. After that, the odds start multiplying. The likelihood of your developing Alzheimer’s more or less doubles every five years past 65. Should you make it to 85, you will have, roughly, a fifty-fifty shot at remaining sane.
There aren’t many games out there that focus on raising awareness of Alzheimer’s, but Alz, a experimental game-slash-film, is a beautifully simple insight into the implications of the condition for both the sufferer and their loved ones.
The game is a simple walkthrough, in which players control of a faceless man whose surroundings glitch and flash in and out of focus as he attempts to make sense of the world. Bus journeys become insumountable obstacles and recognisable faces become strangers: his wife tells him she loves him and he simply refers to her as a “large something – what is it for, why is she here?”